

- X plane 11 vs x plane 10 zip file#
- X plane 11 vs x plane 10 update#
- X plane 11 vs x plane 10 download#
If for some reason the map does not work, the following links will bring you directly to the list view on the respective hosting sites:į supports torrents now out of the box! You can (and should if possible!) start using BitTorrent directly on the respective download pages (the links in the dynamic map will bring you there)! Look for the tiny, round, blue button with “qb” written on it: !

You can (and should) choose one of those sites with the least traffic bottleneck (you might try, and see how fast your downlaod goes). Where the files are hosted ( the files are identical across all sites, you only need to download one of them).

You can click on the desired tile in the following, dynamic map, which will open a little balloon, including the file name / file size and the direct link to one of the mirrors:
X plane 11 vs x plane 10 zip file#
X plane 11 vs x plane 10 update#
Most of the Landclass data has seen an update (which already happened with my work for the XP11 default scenery … but HD Mesh Scenery v4 can represent the high res landclass data much better).Which makes it newer than current XP11 default mesh data and of course much, much newer than the data in HD Mesh Scenery v3. OSM data is updated (its “date stamp” is 1st October 2017).This same approach also “imports” antennas / masts from OSM (as antenna obstacles) This usually gives most cities a much better look (New York is a great example, where in OSM almost all buildings already have a height defined). This puts all (well, with some filtering of not reasonable stuff from OSM) buildings > 20m “height” or > 5 “building:levels” as some “high building” object (with a more or less correct height – as defined in OSM) in the scenery (“building:levels” are simply multiplied by 4m to get an approximate height). HD Mesh Scenery v4 also has the new “high buildings” feature included, which I introduced with Laminar in XP11.Thus road / railroad bendings are more accurate and the same is true for rivers, shorelines (but where the OSM raw data is bad, this can’t help much either) The vector data simplification is less aggressive than in the default mesh (where Laminar needed to do that to limit the overall size of the global scenery).BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh).this give – obviously – better DEM (elevation data) representation (slopes, mountains etc.).

